AI Systems & Software

Applied AI, automation concepts, and software systems built with scalable architecture and clear logic.

I design and prototype intelligent systems, tools, and workflows that solve real-world problems. My background in game AI translates directly into applied AI, agent logic, automation concepts, and software systems development. I focus on building structured, maintainable solutions and documenting them clearly.

Applied AI & Agent Design (Learning & Practice)

FAQ / Support Agent – Concept & Learning Project

Overview: Designed an FAQ-style support agent structure inspired by Microsoft Copilot Studio concepts, focusing on clear topic routing, fallback handling, and reusable responses.

  • Designed conversation topic map and flow logic

  • Structured intent → response → fallback architecture

  • Studied Copilot Studio agent patterns through tutorials

  • Documented prompt patterns and best practices

 

Focus Areas:
Agent Design, Prompt Engineering, Conversation Flow, AI Enablement

Automation & Workflow Concepts

Request Intake & Routing Workflow – Concept Project

Overview: Designed an automation concept for handling incoming requests and routing them to the correct destination based on category and priority

  • Designed trigger-based workflow logic

  • Defined conditional routing rules

  • Structured error and fallback handling

  • Documented workflow behavior

 

Focus Areas:
Automation Logic, Workflow Design, Process Optimization

Software & Simulation Projects

Conway’s Game of Life (Simulation)

Overview: Implemented Conway’s Game of Life as a rule-based simulation demonstrating cellular automation and state transitions.

  • Implemented grid evaluation logic

  • Applied rule-based state transitions

  • Visualized simulation steps

Focus Areas:
Simulation Development, State Systems, Algorithms

 

Hex-Based Blackjack

Overview: Built a Blackjack game using hex values to represent cards and scoring logic.

  • Implemented card representation and scoring logic

  • Built win/lose condition handling

  • Structured game loop

Focus Areas:
Game Logic, Data Representation, Algorithms

 

Scientific Calculator

Overview: Developed a calculator supporting trigonometric functions and arithmetic operations.

  • Implemented cos(), tan(), and arithmetic operations

  • Input parsing and validation

  • Error handling

Focus Areas:
Mathematical Computing, Input Handling, Algorithms

 

Binary Search Trees

Overview: Implemented Binary Search Tree data structure from scratch.

  • Insert, search, traversal logic

  • Validated tree ordering

  • Tested edge cases

Focus Areas:
Data Structures, Algorithms, Memory & Logic

Tools & Technologies

C++
C#
Python
Unreal Engine
Unity
GitHub
Jira
Perforce
Oracle
Microsoft Copilot 
Copilot Studio 

Professional Focus

I’m interested in building AI-enabled tools, automation workflows, and intelligent systems that improve productivity and user experience. I enjoy translating complex technical concepts into clear documentation and practical solutions.