Trayvion

AI in games isn’t about simulating intelligence it’s about simulating humanity. The moment a character feels like they care, the world becomes real. Players don’t remember the smartest NPC. They remember the one that hesitated, protected them, or broke their heart. - Trayvion Coats

Little About Me

I’m a passionate game developer focused on AI programming and system design. My recent work includes HeavenSport, Whispers of the Dead, Chaotic Battleship, and In Plain Sight, where I build behavior-driven NPCs, perception systems, and mechanics that shape tension and choice. I work in Unreal Engine 5 (C++) and Unity (C#). I hold a B.S. in Game Development and am one month from completing my M.S. in Game Design, where my research explores adaptive AI and player-driven emotion systems.

Passion for Open World

I have a deep passion for open-world game design, where systems and AI work together to create living, reactive worlds. I’m driven by the challenge of building believable environments that reward player curiosity and adapt to their choices in real time.