Trayvion

Designing intelligent systems is not about simulating intelligence. It is about creating logic that adapts, scales, and addresses real-world problems. - Trayvion Coats

About me

I am a gameplay programmer and systems developer specializing in designing and implementing intelligent, scalable gameplay systems. My expertise includes player mechanics, AI behavior, decision logic, simulation-driven systems, and tools programming. I focus on transforming complex challenges into maintainable solutions that support responsive and engaging player experiences.

I hold a Bachelor of Science in Game Development and a Master of Science in Game Design, completed in November 2025, with a concentration in artificial intelligence and systems design. My portfolio features interactive projects such as Whispers of the Dead, Eruption Escape, and HeavensPort, where I designed behavior-driven NPC logic, modular AI components, player systems, and adaptive gameplay architectures.

Beyond game projects, I have developed software and simulation programs such as an interactive implementation of Conway’s Game of Life, a hex-based Blackjack application, scientific calculators with trigonometric functions, and Binary Search Trees. These experiences have strengthened my foundation in algorithms, data structures, and problem-solving.

I am proficient in C++, C#, and Python, and work with both Unreal Engine and Unity. I have foundational experience with Microsoft Copilot and Copilot Studio through tutorials and hands-on projects, and I am actively exploring AI-assisted workflows, prompt engineering, and agent design. I am comfortable using GitHub, Jira, Perforce, and Oracle in structured development environments, and I enjoy translating technical concepts into clear documentation and practical guidance.

I am seeking opportunities in gameplay programming, game systems engineering, and game AI, and remain open to applied AI and software development roles.

Technical Focus

Systems Architecture

Designing modular, scalable system components with clear separation of concerns and maintainable structure.

AI & Decision Logic

Implementing behavior trees, state-driven logic, and adaptive decision systems that respond dynamically to input and environment.

Simulation Development

Building rule-based and mathematical simulations including Conway’s Game of Life and gameplay-driven AI systems.

Tools Programming

Developing internal systems, utilities, and structured workflows to support scalable development pipelines.

Data Structures & Algorithms

Implementing Binary Search Trees, logical grid systems, and algorithm-driven mechanics with strong computational fundamentals.

Applied AI & Automation

Exploring AI-assisted workflows, prompt engineering, and agent-based logic using modern AI tools and Microsoft Copilot concepts.